Wakening Lair Card Types (and How to Read Them)
All 9 hero types can be played as either male or female. The hero abilities are the same, regardless of gender. Each hero has an archetype, indicated by color, and two Attack type strengths, indicted by the two symbols on the left side of the card. Matching the color and symbols to Weapons, Rooms, and Monsters will give you different advantages in combat.
Once all 5 boxes are covered, that hero has died and must be resurrected through special treasure cards (see Treasure below) or the game is over. All heroes must survive for gameplay to continue.
Room cards create the “game board” by being placed in a single vertical row at the center of the table. This is the Lair. All Room cards start the game face down, except Room 1 (the Lair entrance). Rooms are “awakened” at the beginning of each player’s turn by rolling 2D6, combining the total roll, and counting back from the Lair entrance.
If you roll a number for a room that has already been awakened, simply add 1 more monster to that room, up to a maximum of 3 monsters per room.
Monster cards are added to rooms at the beginning of each player’s turn when rooms are awakened (see Rooms above). Players must defeat monsters using Attack Actions. Defeating monsters is how heroes obtain Treasure (see Treasure below).
The Monster cards show you which specific Monster you are fighting, that Monster’s Attack Type weakness (indicated by the symbol on the left), and the combat roll numbers required to cause damage to that monster.
Treasure cards are gained when a monster is defeated. Each card is divided in half and shows a Weapon on the left and a Magic Item on the right. Heroes will “equip” these items by choosing EITHER the weapon OR the magic item and sliding them under their hero card to display the item they chose to equip/use.
Download a copy of the Rules for Wakening Lair.
Combating Monsters in Wakening Lair
You have 3 Actions on your turn and can choose to perform any of the following three actions: Move, Attack, or use your Hero Special Ability, in any combination and order. We are going to focus on the Attack Action for this article.
When attacking a monster, you must declare which monster you are attacking, which Hero Attack Type you are using, and, which weapon you are using (if you have equipped a weapon).
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If your hero has a weapon that has an Attack type (symbol) that matches one of your Hero Attack type (symbols), you can choose that weapon and roll an additional D6, for 2D6 roll.
If the room your hero is in has a symbol that matches one of your hero’s Attack Type symbols, you get a +1 to each dice you roll! Don’t forget to take advantage of this bonus.
If the Hero Attack type (symbol) you are using matches the monster weakness (symbol) displayed on the monster card of the monster you are attacking, AND you hit the monster on your first roll during an Attack Action, you may reroll the dice to try to hit that same monster again as part of the same attack action.
If you completely defeat a monster by hitting all (or the last remaining) damage boxes on the monster’s card during an attack action, you get to remove that monster from the game and draw a card from the Treasure deck.
You may choose to “equip” (apply to your hero) the weapon (left) or magic item (right) by sliding the card beneath your hero card to display the item you chose to equip. That item is now immediately available to you if you have actions remaining.
You may also choose to hold the treasure in reserve for future equipping or to give to another player when you are in the same room as them. This helps you obtain and equip weapons that are best suited to your hero’s archetype and attack types.
For information on how to read the symbols on the various types of cards, check out our article: Wakening Lair Card Types and How to Read Them.
Download a copy of the Rules for Wakening Lair.