Wakening Lair Card Types (and How to Read Them)
All 9 hero types can be played as either male or female. The hero abilities are the same, regardless of gender. Each hero has an archetype, indicated by color, and two Attack type strengths, indicted by the two symbols on the left side of the card. Matching the color and symbols to Weapons, Rooms, and Monsters will give you different advantages in combat.
Once all 5 boxes are covered, that hero has died and must be resurrected through special treasure cards (see Treasure below) or the game is over. All heroes must survive for gameplay to continue.
Room cards create the “game board” by being placed in a single vertical row at the center of the table. This is the Lair. All Room cards start the game face down, except Room 1 (the Lair entrance). Rooms are “awakened” at the beginning of each player’s turn by rolling 2D6, combining the total roll, and counting back from the Lair entrance.
If you roll a number for a room that has already been awakened, simply add 1 more monster to that room, up to a maximum of 3 monsters per room.
Monster cards are added to rooms at the beginning of each player’s turn when rooms are awakened (see Rooms above). Players must defeat monsters using Attack Actions. Defeating monsters is how heroes obtain Treasure (see Treasure below).
The Monster cards show you which specific Monster you are fighting, that Monster’s Attack Type weakness (indicated by the symbol on the left), and the combat roll numbers required to cause damage to that monster.
Treasure cards are gained when a monster is defeated. Each card is divided in half and shows a Weapon on the left and a Magic Item on the right. Heroes will “equip” these items by choosing EITHER the weapon OR the magic item and sliding them under their hero card to display the item they chose to equip/use.
Download a copy of the Rules for Wakening Lair.
Combating Monsters in Wakening Lair
You have 3 Actions on your turn and can choose to perform any of the following three actions: Move, Attack, or use your Hero Special Ability, in any combination and order. We are going to focus on the Attack Action for this article.
When attacking a monster, you must declare which monster you are attacking, which Hero Attack Type you are using, and, which weapon you are using (if you have equipped a weapon).
If your hero has a weapon that has an Attack type (symbol) that matches one of your Hero Attack type (symbols), you can choose that weapon and roll an additional D6, for 2D6 roll.
If the room your hero is in has a symbol that matches one of your hero’s Attack Type symbols, you get a +1 to each dice you roll! Don’t forget to take advantage of this bonus.
If the Hero Attack type (symbol) you are using matches the monster weakness (symbol) displayed on the monster card of the monster you are attacking, AND you hit the monster on your first roll during an Attack Action, you may reroll the dice to try to hit that same monster again as part of the same attack action.
If you completely defeat a monster by hitting all (or the last remaining) damage boxes on the monster’s card during an attack action, you get to remove that monster from the game and draw a card from the Treasure deck.
You may choose to “equip” (apply to your hero) the weapon (left) or magic item (right) by sliding the card beneath your hero card to display the item you chose to equip. That item is now immediately available to you if you have actions remaining.
You may also choose to hold the treasure in reserve for future equipping or to give to another player when you are in the same room as them. This helps you obtain and equip weapons that are best suited to your hero’s archetype and attack types.
For information on how to read the symbols on the various types of cards, check out our article: Wakening Lair Card Types and How to Read Them.
Download a copy of the Rules for Wakening Lair.
Best Boardgames for the Holidays
“Element was a surprise hit for me this year and has become one of my favorite abstract strategy games to date. If you are fan of chess or checkers, Element will take you to a whole new level and you will never want to go back. Highly recommend.”
Also included in Taco’s list are some of this year’s heavy hitters from other publishers such as Terraforming Mars, Gloomhaven, and Pandemic Legacy Season 2. We’re honored to have Element among such beloved company! And, at $34.99, Element is a great price point for the family or work gift exchange.
This guide is a look at some of “the year’s best tabletop entertainment” and is broken down by categories that include Dice Games, Family Games, Strategy Games, and even Gaming Accessories! So much goodness. Check out the full list on Under Radar’s website.
Austin Trunick sings Element’s praises in the Strategy Games category. “This game boasts a rare, highly successful blend of luck and tactical thinking, not to mention some great components: each sage looks as if it was carved in ancient times, like something you’d find in a glass case at the Metropolitan Museum of Art.”
Most of our fellow industry professionals are also gamers at heart, so we take their recommendations seriously. Phil Lacefield of Golden Distribution pulled together a great list of game and geek-related items he has seen this year that he is very excited about.
We are honored that Hafid’s Grand Bazaar made the list and are pleased that Phil has honed in on what makes this game special in a sea of bidding and trading games.
“The elements of how this works are both luck and skill combined in a way I’ve never really seen before. I enjoy this game greatly… good for all ages.”
A Rather Dashing Road Trip
Join the Rather Dashing team as Tim and Mike travel around IL, WI, and IN next week visiting some of your favorite local game stores.
Be sure to pick up an Uncle Barnaby poster to remind you to Play More Games and grab the promo cards for the games while supplies last.
Castle Perilous (Carbondale, IL) Tuesday, November 28 4-7PM
Games Plus (Mount Prospect, IL) Wednesday, November 29 4-7PM
I’m Board Games (Middleton, WI) Thursday, November 30 5-9PM
Gnome Games (Green Bay West, WI) Friday, December 1 4-7PM
White Flag Games (Mooresville, IN) Saturday, December 2 4-7PM
We look forward to meeting many of our dashing supporters while we are on the road!
Wakening Lair Coming Spring 2018 from Rather Dashing Games
Built long ago and all but forgotten, the lair has lain silent for generations. A noxious reek now wafts from the entrance, and unsettling noises echo up out of the darkness, signaling that something terrible is about to awaken.
In Wakening Lair, players take turns exploring rooms, defeating monsters, disarming traps, and gathering weapons and magic items to equip themselves for to battle the Monstrous Terror. There are six different Monstrous Terror options, and the Monstrous Terror awakens at randomized moments, making each game unique. Once the Monstrous Terror awakens, you’ll need all your heroic might to keep it from escaping the lair and sweeping the land!
Each game includes
• 9 Hero cards (double-sided)
• 24 Monster cards
• 1 Monstrous Terror Awakens! card
• 24 Treasure cards
• 12 Room cards
• 6 Monstrous Terror boards
• 70 Wooden cubes
• 9 Wooden hero tokens
• 3 Six-sided dice
Wakening Lair was designed by Michael Richie and Grant Wilson, the design team that brought you Element, Hafid’s Grand Bazaar, and more. The game is designed for 2-6 players, aged 14 and up, and plays in 30-40 minutes. Wakening Lair captures the narrative nature of an RPG in a cooperative card game format. A variety of monsters, weapons, treasure, and hero combinations offer a unique gameplay experience every time you play.
Can YOU survive the Wakening Lair? Sharpen your wits and weapons for Wakening Lair, coming March 2018!
Release date: March 2018
Average game play: 30-40 minutes
PAX Unplugged 2017
This week we are headed to Philadelphia, PA for the first ever PAX Unplugged!
Game designer Mike Richie will be available to sign copies of Element purchased at the show!
This is a great opportunity to grab your own copy of our 2017 releases and take advantage of our show special! Get $10 off your purchase total when you buy 2 or more games. Our games make great holiday gifts!
Play Through Video for Hafid's Grand Bazaar
You’ve seen our How to Play video, you’ve read about epic trades, and watched the Art of the Trade highlight reel… but you’re still curious to see how Hafid’s Grand Bazaar plays through all the phases and rounds with actual players.
Good news! We’re here to satisfy that curiosity with our Full Play Through video with Tim, Leah, Mike, and Grant.
Navigate the four phases of each round of play alongside our ambitious merchants. In this video they are playing four rounds, one for each player to have the opportunity to begin bidding first.
Hafid's Grand Bazaar Pleases Reviewers
Hafid’s Grand Bazaar hit store shelves earlier this month and has received some high praise among reviewers.
This lively bidding and negotiation game for 2-6 players has inspired some pretty lively table talk and player interaction in our demos. You can read more about an epic session at Gen Con that lead to real money and steak dinners entering the trade discussions in our blog “Trading Gets Wild in Hafid’s Grand Bazaar.”
Mark Streed from Boardgame Corner got an advance look at this game back at the GAMA Trade Show in March and eagerly anticipated its release:
“Not only is [Hafid’s Grand Bazaar] a beautiful game, but it is also one of the best bidding and negotiating games I’ve played in a while. So many fantastic negotiating moments! With some unique set collection, each game round is unique in some way.”
“I’m not normally a fan of bidding games, but Hafid’s Grand Bazaar manages to take the mechanic and make it approachable and fun,” Kalajian says. “Player interaction is high and makes for some great game sessions … Everything, box included, is ultra sturdy and high quality … The game feels built to last.”
The highly social aspect of this game was not lost on Paste Magazine’s Keith Law, landing Hafid’s Grand Bazaar in their list of Best Games from Gen Con 2017!
“Hafid’s [Grand Bazaar] has a big negotiation component on top of its set collection mechanic that makes this a much more social game than all of the others of its ilk, like adding Go Fish to a multi-player Jaipur,” he wrote.
This was echoed in by Roll Dice Take Names when they said the game has “a good mix of a lot of interaction, some take that, and a lot of table talk” and that “thematically it’s a pretty cool game.”
Game Nite Magazine’s Serge Pierro also felt the potential for group fun with this one. “Hafid’s Grand Bazaar is a fine family/party type game, as the freeform trading phase will be both chaotic and provide lots of laughs (and frustration) for all of the participants.”
Why should you get Hafid’s Grand Bazaar? Dave Merrell at Everything Board Games says, “I can’t recommend this game highly enough.”
Or you can take Streed’s word for it: “Really enjoyable, this is one to not be missed, folks. Give it a closer look.”
Still not convinced? Kalajian has the last word, “Hafid’s Grand Bazaar is just that. A grand time.”
Hafid’s Grand Bazaar is available at your Friendly Local Game Store and through our website.
Check out How to Play videos, Play Throughs, and more on the game page for Hafid’s Grand Bazaar.
Rather Dashing Games at Essen Spiel 2017
We are very excited to announce that Rather Dashing Games will be represented at Essen Spiel this year by BNW Distribution!
Attendees will be able to purchase a limited supply of Element, Hafid’s Grand Bazaar, and This Belongs in a Museum (English language versions) at booth 6B127 with BraveNewWorld.
If you will be at the show this year we’d love to see your pictures from the show, so please tag Rather Dashing Games in your relevant posts!
We look forward to bringing these games (and future titles) to the European gaming market with partners like BNW.
How to Play Hafid's Grand Bazaar
The game is played in a series of rounds consisting of four phases: Bidding, Caravan, Trading, Selling. You play enough rounds for each player to have a chance to be the first player once (twice for a 2-player game).
Collect sets of goods from five categories (Food, Textiles, Livestock, Raw Materials, Finished Goods) with five unique goods in each category to appease your customers. Other merchants can see the category of goods in your hand (back of the cards), but do not know which specific goods you have within that category (front of the cards).
Players take turns placing bidding cubes on various market segments to gain access to Caravans (provide additional goods from Foreign Markets), Customers (allow you to sell specific set types for scoring), or Influence (provide access to information or extra Merchant cards).
Players bid on the order in which these caravans are claimed (1st Choice, 2nd choice, etc. as indicated by the numbered circles at the center of the board), not specific cities. Players CAN be outbid on caravans.
Bidding ends once all players have placed all of their bidding cubes in play. If you are outbid on a Caravan or the Informant, you do not get your cubes back until the next Phase.
Players claim Foreign Markets and Influence based on their bids in the previous phase. The winning bidder on the Informant space chooses to view the cards from a single city or a single Merchant card category in the Foreign Markets, then draws 1 card from the discard pile or draw pile.
Next, beginning with the 1st space in the Caravans, winning bids choose the caravan they want from ANY of the remaining Foreign Markets. If players were outbid, they do not choose a caravan, and instead take the top card from the draw pile. While caravans are being claimed, players may activate their Free Trade bid to draw the top 2 cards from the draw pile.
Players retrieve their bidding cubes as they claim Caravans and their Free Trade bids. Once all cubes have been retrieved from the Caravan and Free Trade spaces, the Caravan Phase ends.
Players haggle with other merchants to obtain the goods they need to complete sets for their customers. You cannot lie or steal, and you MUST honor your deals.
Only players who bid on the Negotiator may initiate trades. Multiple players can bid on the Negotiator. Players who did NOT bid can only trade with a player who did. Negotiators can facilitate trades for other players and are permitted to charge a surcharge for the service.
Trading is wide open and NOT limited to cards. You can trade for information, access to customers, even the last slice of pizza or a ride to the airport!
A Negotiator ends trade by removing their cube from the Negotiator space. Once all cubes have been removed the Trading Phase ends.
Players now sell their wares to customers. There are 3 customer types looking for different types of sets: Haggler, Collector, Guild Master.
You can sell multiple sets to each customer and sell to more than one customer. If you cannot complete a customer set (or did not bid on a customer) you may sell up to 10 cards for their face gold value. This is called Plying Your Wares.
There is little downtime as all players are engaged in all phases of each round and you will want to be paying attention to the trades going on around you for clues as to what each player is planning to sell. Creative negotiation is highly encouraged and table talk can get raucous.
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