Wakening Lair Card Types (and How to Read Them)
All 9 hero types can be played as either male or female. The hero abilities are the same, regardless of gender. Each hero has an archetype, indicated by color, and two Attack type strengths, indicted by the two symbols on the left side of the card. Matching the color and symbols to Weapons, Rooms, and Monsters will give you different advantages in combat.
Once all 5 boxes are covered, that hero has died and must be resurrected through special treasure cards (see Treasure below) or the game is over. All heroes must survive for gameplay to continue.
Room cards create the “game board” by being placed in a single vertical row at the center of the table. This is the Lair. All Room cards start the game face down, except Room 1 (the Lair entrance). Rooms are “awakened” at the beginning of each player’s turn by rolling 2D6, combining the total roll, and counting back from the Lair entrance.
If you roll a number for a room that has already been awakened, simply add 1 more monster to that room, up to a maximum of 3 monsters per room.
Monster cards are added to rooms at the beginning of each player’s turn when rooms are awakened (see Rooms above). Players must defeat monsters using Attack Actions. Defeating monsters is how heroes obtain Treasure (see Treasure below).
The Monster cards show you which specific Monster you are fighting, that Monster’s Attack Type weakness (indicated by the symbol on the left), and the combat roll numbers required to cause damage to that monster.
Treasure cards are gained when a monster is defeated. Each card is divided in half and shows a Weapon on the left and a Magic Item on the right. Heroes will “equip” these items by choosing EITHER the weapon OR the magic item and sliding them under their hero card to display the item they chose to equip/use.
Download a copy of the Rules for Wakening Lair.
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